Game-Based Learning: A Game Changer in Indonesian Education

Playful Learning Implementation in Lombok Utara

The Nusantara Bermain Bermakna (NBB) program has recently concluded, leaving a significant impact on the education sector in Indonesia. The event, a collaboration with Kemendikbudristek, focused on the implementation of game-based learning (GBL) in five cities and one rural area across Indonesia. The results? A transformative shift in the way education is delivered and received.

The NBB program was not just about introducing game-based learning to educators. It was about equipping them with the tools to implement it in their classrooms. Teachers were trained in the basic theory of GBL and given the opportunity to experience it firsthand through a session facilitated by Kreatoria game. The goal was to empower teachers to develop their own game-based learning methods, tailored to their students’ needs.

The NBB team conducted visits to all the schools involved, observing the results of the program firsthand. They saw the tangible outcomes of game-based learning, from the increased engagement of students to the innovative game works produced by the participants.

But the impact of the program goes beyond anecdotes and observations. A staggering 90% of teachers reported an increase in learning motivation and engagement among students after implementing game-based learning. Furthermore, 93.8% of teachers reported an increase in enjoyment for teaching while using game-based learning. Teachers also reported an increase in students’ creativity, critical thinking, and self-confidence after implementing game-based learning.

The impact of the program was even more evident in the presentations by the Champions – teachers selected for their innovative approaches to game-based learning. Each Champion represented their own city, showcasing the unique ways they had integrated GBL into their classrooms. Their presentations demonstrated the power of game-based learning in fostering engagement, critical thinking, and collaboration among students.

The implementation of GBL in the classroom is an iterative process, requiring continuous improvement to enhance the quality of learning. The NBB event has shown that with the right tools and training, teachers can use games to spark students’ interest in learning and create a more engaging and effective learning environment.

The NBB event has proven that game-based learning is not just a trend, but a transformative tool that can revolutionize the education sector in Indonesia. The results speak for themselves – it’s time to embrace this new approach to learning. Game on, Indonesia!

For further reading, here is a link for the full report of the NBB Program

Ludenara, is now looking for partners who are interested in improving the quality of education in Indonesia through game-based learning and other playful learning methods. We believe that collaboration is key to making a significant impact on the education sector and are eager to work with organizations that share their vision.

“Ready to level up education in Indonesia? Join us and let’s make a difference together!”

Keywords: Nusantara Bermain Bermakna, game-based learning, Indonesian education, innovative teaching methods, Kreatoria game, Champions, ludenara.org, playful learning